

🖐️ Leap into the future of touchless control—because your hands deserve the spotlight.
The Leap USB Motion Controller transforms your bare hands into a powerful input device with ultra-precise, sub-millimeter tracking and a wide 150-degree interaction zone. Compatible with Windows 7/8 and legacy Mac OS X, it offers quick USB plug-and-play setup and access to a growing library of free desktop and VR apps. Ideal for developers and tech enthusiasts eager to pioneer new ways of interacting with digital content, this compact, lightweight device is a gateway to immersive, futuristic control experiences.
| ASIN | B00HVYBWQO |
| Best Sellers Rank | #104,329 in Video Games ( See Top 100 in Video Games ) #940 in PC Gamepads & Standard Controllers |
| Brand | Leap Motion |
| Color | Silver |
| Customer Reviews | 3.9 3.9 out of 5 stars (389) |
| Date First Available | February 1, 2014 |
| Hardware Platform | PC |
| Is Discontinued By Manufacturer | No |
| Item Dimensions LxWxH | 3 x 1.2 x 0.5 inches |
| Item Weight | 1.6 ounces |
| Item model number | LM-C01-AZ |
| Manufacturer | Leap Motion |
| Number of USB 2.0 Ports | 1 |
| Operating System | Windows 7 or 8 or Mac OS X 10.7 Mountain Lion |
| Power Source | Corded Electric |
| Product Dimensions | 3 x 1.2 x 0.5 inches |
| Wireless Type | 802.11abg |
S**K
No-Brainer for Interested Developers
This review is as a UI developer interested in new ways to control both 2D and virtual environments. Before you judge it's ability to track movements, make sure you actually check out the visualizer in the control panel. Don't judge on the basis of a lot of the apps, which don't always translate the hand movements as well as they could. It does tend to get confused any time your hands are very close together or fingers are blocking other fingers, etc. This should not be especially surprising and is not something they'll likely be able to mitigate any further than they already have until they do the obvious and make it possible to add a 2nd sensor mounted on your screen to fill in the missing data that the software is currently doing best-guess work to fill in. That said, I think they're making excellent use of the limited perspective difference they have from those sensors in a product this young. What I have here is a very cheap way to start implementing wave of the hand type stuff, pinches, 3D manipulation, etc. There are some gestures that simply aren't going to work as well as others and that's okay for now. It's still opening up a whole world of opportunity that I'm looking forward to experimenting with and I don't think there's enough people out there taking a step back and going a little more abstract with 2D interface stuff. Getting it to run was as easy as it gets. I plugged it in. Drivers installed. I downloaded the core app from the web and immediately started using it. Whether this is a great product for non-developers really comes down to the quality of the software taking advantage of it and whether you have any use for it. In that regard, it certainly isn't indispensable yet. But for what it actually is, which looks like 3 IR sensors split about an inch apart looking to isolate and make sense out of your hands and forearms, the core software is doing a great job. The rest is up to the apps and the huge UI conversation that's starting to happen around these technologies. If you're curious about it and the cost doesn't require severe adjustments to your weekend plans, you'll definitely get a few hours of fun out of it and have something neato to show friends/family. That's not really a waste in my book but I suspect this product or something like it will eventually be standard equipment on laptops and possibly keyboards/monitors for desktops. With a second perspective angle, it should work brilliantly, but even with just one, it opens up worlds of possibilities.
C**S
Great product, Bad for SteamVR
The leap motion on it's own with the control panel & visualizer are excellent. Although calibration is a bit hard to do without a wide screen. I'd suggest using a tv, it works pretty quickly. For SteamVR users, trying to get the leap motion to work for steamVR and getting SteamVR to recognize it is very tough to get functional. It's taken me over 10 hours to get steamVR to recognize it using third party drivers from GitHub,Drivers4VR, and reddit. There is no stable intergration for most VR services for the leap motion even for VRridge or RiftCat. If there was a way for Leap Motion and SteamVR to make it stable & usable for VR games it would be such a blessing and worth the money.
F**1
I was completely amazed. It did take me a couple of hours ...
Incredible tool! I researched well before buying and saw that the reviews were all over the board. I dismissed many of the naysayers and went ahead and ordered the controller. I quickly received it and, although my initial experience was not smooth as I had hoped/expected, once I was able the software loaded properly, I was completely amazed. It did take me a couple of hours from start to finish to actually have my hands appear on the screen (this issue could probably be because my lack of knowledge). I do not see this as being a placement for the mouse; instead, it can be a great aid to incorporate gestures in a novel fashion into one's program (I am using the Unity3d game engine - which is well supported by the Leap Controller).
T**U
OK but not recommended
It is definitely OK - it is well made and i had quite some fun with it. But maybe I had too high an expectation for this, as it was not exactly performing as well as I imagined it to able to. It does its intended job - scanning hand movement and position - pretty well, but is not yet sufficiently intelligent (or maybe it would never be due to the nature of such devices) to tell when does my actually movement start or stop. There are a lot of mis-recognitions and it becomes really hard to perform fine gestures. It can also be difficult to tell if your hand movements are registering or not, as the dimension of the 'box' is rather unclear. It is currently only a toy, not a day to day tool, even with helpers such as BTT - slant your hand by a couple degrees and it will fail to recognize the other two or three fingers and render many movements difficult to execute, and therefore costing way more time and effort than using either the mouse, the trackpad or the keyboard. I can only hope that this would improve, maybe with V2 tracking.
A**R
BEST MIDI DEVICE EVER
This thing is Incredable as a MIDI Controller. Using the GEKO Midi app ($10.00) I can control ANY Midi linkable parameter in my DAW (Digital Audio Workstation) or VST (Virtual Synthesizer) with hand movements. Right now I'm controlling the Massive VST in FL Studio, linked up to 40 individual parameters at once using just my right hand while I play the Synthesizer with my left. This is simply the future of music, and it hasn't caught on yet...
A**R
It is too expensive.....& it works awesome... My sincere request to all is "Do not buy unless you know what it is for". it some times does not detect but thats not a big deal but overall its a awesome product ..... I am finding difficult to find the applications, I have to still try other products. 1.Awesome Product 2.Accurate sensing 3.Packing is nicely done 4.On time Delivery 5.Brand new 6.Next generation product Leap Motion Device at its best... KUDOS....
E**D
Item arrived promptly and in good condition. It works well on Mac and is a promising product. We need more apps however. Can't wait to be able to do like the CSI team does: http://thumb9.shutterstock.com/display_pic_with_logo/61753/61753,1328791302,2/stock-photo-doctor-in-uniform-with-x-rays-and-digital-screens-and-keyboard-94985284.jpg
B**L
Such a cool device. So extensible too!
Z**R
muy buen producto ,el Software tiene una interfaz de uso intuitivo & es un excelente complemento para Oculus si eres desarrollador de contenido
N**U
Quick delivery and product was in great shape.
Trustpilot
1 month ago
1 week ago